4/6/2023 0 Comments Wargame red dragon naval guide![]() That is not without regret that we have left those nations aside … In EE, Dutch and Belgian units had to be left aside, and Finland in ALB. To make a nation viable, we have to model some 60-80 units, so we can’t add that many nations at a time. Q: What is your biggest regret with the games?Ī: To have left some nations aside, although they could have been included in our previous installment. We chose the former because Sweden offered a unique roaster of indigenous vehicles, bringing alone more new vehicles than the whole Mediterranean countries together would. Hence why we chose “Cold War gone hot”, which offered the opportunity for many plausible scenarios and provided us with tons of combat vehicles to model and use in-game.Īs for other possible Cold War conflicts, after European Escalation, we had considered several battlefields for the next installment: the two most logical were the Northern Front (Scandinavia, which we ended up covering in ALB) and the Southern Front (Mediterranean). Q: What other conflicts have your team considered?īut WW2 was already covered by many other games, including our own RUSE when we started thinking about Wargame, so we decided to go for something more original, less exploited. Q: After Red Dragon, does the team have the desire to develop an expansion that really fleshes out more urban warfare? RD’s battlefields are much more open that ALB’s were. No bottleneck will make a part of the battlefield secure because you’ve left a defensive force there. You can maneuver on large scale, always try to outflank your opponent. As said above, the new amphibious ability for many vehicles and the fact that mountain are no longer purely impassable gives the game a new feeling. Q: Outside of Naval Warfare, what is the greatest difference between ALB and Red Dragon?Ī: Maps. We have also taken into consideration many of the UI request to make the armory easier to use, and help new players and non-military buffs more at ease browsing among 1400+ units.Īrtillery and air-defense balance were also deeply reworked using ALB’s lessons. Added to that the fact that river or sea and mountain are no longer impassable terrain, and you will see that RD’s maps are much more maneuver-friendly. In RD, we have made sure to address this by making bigger and more open maps. There had been some criticisms in the previous installment about maps that were considered too small or too “bottlenecked”. ![]() Q: What did you learn from your last game, Air Land Battle (ALB), that you applied to Red Dragon?Ī: ALB’s main influence on RD can be found in map design. Some of those are well-known to us from the start, but for some less known armies, such doctrine are only revealed after some time, while they are starting to build in our armory. Through modeling and developing these, has your team come to any conclusions?Ī: Well, by modeling so many units, we are highlighting the trend and doctrine of every nation: France’s “speed over armor” attitude, resulting from its tradition of military interventions in Africa Britain’s emphasis on armor and range, due to its Cold War allocated battlefield, the North German Plains … Q: Unlike many RTS games, Wargame has hundreds of different units–all asymmetric and unique. One is real-time, the other turn-based, and our goal was to do as good a simulation and “easy to handle, hard to master” as the former, with the latter’s technical database, wide array of nations, huge number of scenarios, … ![]() The Eugen System team was kind enough to have a chat with us:Ī: Our main inspiration for the Wargame series are old strategy games many of us at the studio used to play while younger: the Close Combat & Steel Panther series. Capital!Īs the last part of CIMSEC’s Wargames week, we decided that amongst our discussion of exercises and gaming that hone nations for war and war-fighters for survival, we would ask some question to the folks who build games and exercises for fun. ![]() ![]() Hell, one of the single player campaigns is you defending Hong Kong when Thatcher decides to push continued British presence. It’s hard to argue naval realism when in ground combat you get to pick from several hundred units from 17 countries. Now, turns out the naval battles are by no means anything you’d expect for 80’s warships… think more WWII with helicopters, F-18’s, and CIWS… but some of your dear CIMSEC editors and members played and had a pretty good time. The reason we were intruiged is that this new version included naval battles. Their most recent edition, Red Dragon, occurs in Hong Kong, Korea, Japan, and coastal Russian Far East. Eugen Systems released an heir to World In Conflict with their Real Time Strategy “ Wargame” series. ![]()
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